Workshop: New idea for typography

February 28, 2014 § Leave a comment

Typography: New Idea

An interesting idea for a dark/medieval type letters 🙂 work in progress

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Workshop: Ideas for fonts

February 28, 2014 § Leave a comment

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Workshop: Typography Examples

February 28, 2014 § Leave a comment

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After Effects – 12 Principles of Animation (Part 2)

February 25, 2014 § Leave a comment

12 Principles of Animation (Part 2)

Arcs – most things in nature don’t tend to move in straight lines due to momentum and gravity acting on an object. When things move they often trace an arc. When animating objects it is good practice to consider this and add arcs to our movement.

1. Create a composition 960 x 540 25fps 1sec / create a solid 100px x 100px / move to top 2. Shape tool / ellipse / double click to create a circle
3. Move timeline to zero / P for position / click stopwatch to start animation
4. move timeline to 1 sec / move circle to right / move timeline to middle / add a key

5. Duplicate layer and drag down (select the position part of the layer)
6. Add the illusion of weight by adding an arc / first frame & last frame – move object down
7. play animation to see effect & difference between each animation

1. Turn off animation by bringing timeline to zero and clicking the stopwatch
2. Move circle 3/4 of way down comp and 3/4 to one side
3. Make sure no layer is selected / select the pen tool from the top button bar
4. Draw a path from top of frame to top of ball / then to bottom / then just below ball
5. Set timeline to zero / Link solid layer (ball) to path layer (shape)
6. Select the Pan Behind tool / select path layer / move anchor point to top of path
7. Select the path layer / Twirl down to Transform / Rotate (or hit Cmd R)
8. Turn on animation (Stopwatch) set rotation to 35deg
9. Move timeline to frame 12ish set rotation to -35deg / Timeline to 1sec / rotate back to 35deg 10. Play animation – pendulum swings Left & Right

Overlap & Secondary action – To add realism it is good practice to make things move at slightly different times. You will have a primary motion (a body, say) and anything attached to that (arms) will follow that movement because they are attached, but this movement will be slightly delayed.

Add realism to the above animation with secondary or overlapping action
1. Select both layers and duplicate (Cmd D) / Drag new layers to bottom / hide the top 2 layers
2. Use the path layer position to move the animation over to other side of window
3. On frame 0 / turn on animation / hit U to show all animation
4. Move time curser to middle of timeline (frame12ish) / lock solid layer
5. Go to pen tool / click on button & hold / Convert Vertex tool
6. Select the remaining shape layer / twirl down to contents / shape / path
7. Select path / Click on each point on line to add bezier handles – Tricky bit!!
8. Click away from line and then select point (make sure path is selected in layer window)
9. Move bezier handle to add a curve to line at top and above ball / Animate this back and forward
10. Exaggerate this movement for effect / add a hold in the middle and end

Follow through – When our primary motion comes to a stop, secondary objects keep moving with momentum. 1. Select the point at the end of the tail and animate this swinging out at the end of each swing
2. Exaggerate this motion to create a whip effect
3. Open other layer to see the comparison
4. render out examples

Illustrator – Marilyn Monroe Illustration 2

February 3, 2014 § Leave a comment

Illustrator - Marilyn Monroe Illustration 2

This week we continued to create our Merilyn Monroe illustration. We added some hair color, created the eyes and played around with some shadowing.

After Effects – 12 Principles of Animation (Part 1)

January 27, 2014 § Leave a comment

After Effects - 12 Principles of Animation (Part 1)

The 12 principles are a set of guidelines created by the animators at disney to refine the idea of adding realism to
animated motion. They are practical devices for giving animation rhythm, weight and visual presence or appeal.
1. Timing – the beat of the animation. create a composition 960 x 540 25fps 5sec
2. create a solid 100px x 100px / move to left of comp
3. Move timeline to zero / P for position / click stopwatch to start animation
4. move timeline to 1 sec / move box to right / move timeline to 2 sec / move box back to left
5. this is effectively a ‘beat’ / the Spacing determines the pace of the beat – the tempo or rhythm
6. by adding a hold in the middle of the movement, you create punctuation
You can tune the tempo of the movement by adding another principle – Easing (Slow in – Slow out). This can be
confusing in After Effects – Slow in (ease out) and Slow out (Ease in). Using easing helps change the spacing
and adds subtlety to movement – see the diagram ‘easing.jpg’ on UniLearn.
1. remove the last key on the animation / animation just moves from left to right
2. Select the solid layer / Command D to duplicate
3. P for position and click on position to select all keys / move this layer down
4. select the first key / right click / Keyframe assistant / add Easy ease out
5. Select the second solid layer / Command D to duplicate the layer
6. select both keys / right click / Keyframe assistant / add Easy ease
7. play animation to see the difference between all three layers
By adding Exaggeration to certain aspects of our animated objects we can add further realism, giving the
appearance of weight. One of the techniques here is Squash and Stretch which distorts features or forms.
1. Create a new comp / 960×540 – 5sec – 25fps
2. Create a solid 100px x 100px / use the ellipse shape tool / double click to make a circle
3. Use the Pan behind tool to move the anchor point to bottom of circle
4. Duplicate this layer twice / change colour of solids in solid settings
5. Select all three layers / hit P for position / select stopwatch to start animation
6. Animate all three circles down to bottom from frame zero to 1 sec / then back up to 2 sec
7. move the first key in two or three frames / drag the work area in to two for three frames after end
8. Trim comp to work area / hide left most animation layer
9. select both of the visible animation layers and hit S for scale / click stopwatch to start animation
10. Hit U to show all keyframes on each layer / unlock scale constraint
11. On the middle keyframe, adjust Y scale (right %) to 50 & X scale (left %) to 200
12. move scale keys from frame zero to the frame before the middle to add squash
13. on each layer separately select middle rotation & scale keys
14. move just after middle / select each layer in turn / past both scale & rotation keys from middle
15. This creates a hold at the bottom /
16. repeat this with the scale key just before middle / past the key 5 frames after the hold
17. move keys closer together to increase speed of animation
18. drag work area in and trim comp to work area / play animation to check speed
19. now select the right hand layer and just work on that animation adding stretch
20. move the timeline very close to middle keys on the down stroke / change scale – x=75% y=150%
21. make sure ball is long and thin till it hits ground / copy this scale key to other side of middle
22. exaggerate squash at bottom / make stretch longer on up stroke
23. ball should be round at top (100% x 100%) / add an extra ket to the hold at the top (hover)
24. turn on motion blur for this layer / turn on motion blur for comp
25. Add easy ease for first and last position keys / turn on all layers / adjust timing
26. render out

 

 

Illustrator – Marilyn Monroe Illustration

January 21, 2014 § Leave a comment

Illustrator - Marilyn Monroe Illustration

This session we began to create an illustration of Marilyn Monroe. We traced around different parts of the body in order to create separate shapes in the future.

Useful tip: To make the lines more smooth, select them and go to Object/Path/Simplify

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